AI Insights · Timothy · January 2021
Q4 2020 Round-Up: Top Cooking Games on iOS in France
An overview of the performance trends for the top five cooking game apps on the iOS platform in France during the fourth quarter of 2020, provided by Sensor Tower.
In the fourth quarter of 2020, cooking game enthusiasts in France were actively engaging with their favorite culinary apps on iOS. Sensor Tower's latest data reveals interesting trends among the top five cooking games during this period.
Mytona Limited's Cooking Diary® Restaurant Game showed a notable trend with downloads peaking in mid-October at 9K before dipping to 3K by the end of December. Weekly active users reached a high of 51K in mid-October and ended the quarter at around 46K. Revenue followed a similar pattern, with a high of $22K in early November, dropping slightly to $17K by year's end.
From the kitchen of Melsoft, My Cafe — Restaurant Game saw a steady performance in revenue, hovering around $15K in the beginning of the quarter and ending with $11K. The game experienced its highest number of downloads in mid-October at 7K, concluding the quarter with approximately 4K downloads. Weekly active users saw a peak of 21K in the same period, finishing at 14K in the final week of December.
Nordcurrent UAB's Cooking Fever: Restaurant Game had a varied revenue trend, starting at $6K and reaching up to $9K in late October, then ending the quarter around $6K. The game's downloads showed an upward trend with a significant jump to 9K in the week leading up to Christmas. The weekly active users started at 70K, dipped mid-quarter, and rose back to around 59K by the end of December.
Cooking Madness-Kitchen Frenzy, by ZenLife Games Pte. Ltd., demonstrated gradual revenue growth from $3K at the beginning of Q4 to $5K by the end of the quarter. Downloads saw a high of 2K in late October and maintained a steady increase, ending with 2.5K. Weekly active users showed a slight increase from 15K to 17K over the quarter.
Lastly, Big Fish Games, Inc's Cooking Craze: Restaurant Game observed a modest revenue trend, starting at $3K and ending the quarter stronger at $3K. Downloads remained relatively stable, peaking at 506 in the pre-Christmas week. The game maintained a consistent user base with weekly active users starting at 8K and slightly decreasing to 6.7K by the close of the quarter.
For more detailed insights and data, Sensor Tower's platform offers an in-depth analysis of app performance trends.